![]() In the lower left, there's a set of behaviors. I see the background, I see the Player right here, and all the other items that will show up on the screen. In level 1, I see a listing of all the actors that will be used. To get to the details of the game, I'll go back to the scenes and specifically to level 1. And then, there are other actors such as springs, torches, and gems, which also affect the behavior of the game. You'll see that is the little thing that runs around the environment. In this template, there's an actor called the Player. They have their own internal logic, and they have rules that they have to follow. Actors in GameSalad are like sprites in Scratch. And a description, instructions, and search tags. By default, this game is built for an iPhone in landscape orientation. The Project info is where you set the game title, the dimensions of the environment. I'll open the template, and expand to full screen, and show you that there are four tabs across the top. And there are consequences for getting the moves wrong. It can't go through floors or ceilings or through walls, but it can run and jump to get around everything. That is, a sprite, or an actor, as it's known in GameSalad, runs around an environment and is subject the rules of that environment. This is a template for a running and jumping game, and it uses environmental physics. And to show you a little bit about GameSalad, I'll focus on these templates. On Mac, it's possible to start a new project by using one of the existing templates. On Windows, you'll have more of a conventional menu-based interface. On Mac, when you first start up the application, it looks like this. You'll need to provide your email address and register, but then you can download the software for either Mac or Windows. ![]() The software you use to build games with GameSalad is completely free. Before that age, the interface is probably a little bit too complex. I do recommend this for older kids, starting at about age 13. But because it's primarily a graphical programming environment that requires little to no code, kids can learn it pretty easily. GameSalad isn't just for kids, it's used actually by real software developers to build game apps that are published on a lot of platforms. And now I'm going to describe another graphical programming tool named GameSalad that kids can use to build their own games. Update Information - Version 2.0, last changed December 31, 2012.In this chapter, I've described graphical programming tools for building animations with Scratch, and Android mobile apps with MIT App Inventor. This book is primarily written from the Mac perspective. Templates - While the templates were created to help you build your own games, the images in the template files are not for redistribution.Ĭross-Platform - While the Mac and Windows versions of GameSalad are similar, there may be some differences between the two platforms. This book is provided “as is” and your use of this book is at your own risk. You will speed up your learning immensely with this knowledgeĭisclaimer - While reasonable efforts have been taken to ensure the accuracy of the information in this book, there is no warranty. Within minutes I’m able to find solutions to all my problems There are time-saving tips and tricks in this textbook that make it even easier to use GameSalad. Avoid common pitfalls with the critical knowledge contained in this book. If you’re just starting out with the software, or you’ve been using the software for years, the information in this book may still be very useful to you. The textbook was written for all levels of GameSalad developers - from beginner to advanced. Once complicated and seemingly useless knowledge is quickly put into real-world action. If the only thing you remember of trigonometry is frustrating times in High School, you might find the textbook to be highly enlightening. The charts and examples help to quickly explain the advanced power of GameSalad expressions. The Unofficial GameSalad Textbook has a chapter dedicated to math. With more than 58,000 words, hundreds of images and 10 mini-templates, the GameSalad software is explained with detailed descriptions, easy to understand instructions and straightforward lingo. This book teaches the basics of GameSalad, and then move towards more advanced topics - math, physics, optimization, content creation, common game elements, publishing and marketing. The game creation process is covered from the conception stages to publishing and marketing your app. Learn how to create Mac, Windows, iOS and Android games with this comprehensive (224 page PDF) GameSalad guide.
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